Armara
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Type | Major Deity |
Alignment | Neutral Good |
Portfolio | Life, Nature, the Sky, Freedom, Healing |
Symbol | The feather of a bird of prey, bound by a leather cord |
Associated Realms | Shole (The Phoenix) |
Followers | Travellers, Healers, People living on open plains, druids and Spiritualists |
Other Names | |
Aiwiinor | as named by the Elves, translated to One of the Winds |
Aria | as named in the regions of Casavano & Caenar |
Lurrden-Mörr | as named by the Dwarves, translated to Mother of the Sky |
Armara and her agents manifest as a bird of prey, often observing humanoids from a close perch. When choosing to manifest in humanoid form she is said to take on the visage of a white robed nymph, with wings formed from air, as if the clouds itself condense to bring her into motion. Though never seen wielding arms, she is often associated with an elegant longbow, decorated with feathers as most of her clergy tend to favour the longbow whilst travelling or hunting.
Common Worship
Armara is looked upon as an entity of Instauration by most of the common races, but this is not necessarily true for all places and cultures. Armara is, in her first instance, the goddess of the skies. Therefore there are some, albeit verdant societies, who revere her primarily as an entity of nature and the bringer of clouds and rains.
More commonly, however, Armara is revered as a caring, mother-figure, and worshipped as one who restores and and heals. Her followers include divine healers, such as Druids and Clerics, who often possess great skill in medicine as well as magical healing. Therefore, wherever aid is required, Armara will receive prayers.
Dogma
Edicts
- Protect the land and the skies
- Provide physical and spiritual healing to the allies of Armara
- Aid the sick and wounded
- Offer guidance and protection to those who prove themselves wise
Anatehma
- Killing a bird of prey, as they are the agents of the Lady
- Create undead
Religious Orders
Order of the SentinelOffshoot orders & cults
Myths
Game Rules
Pathfinder 2
Domains | Spells | Skill | Divine Font | Favoured Weapon | Air, Healing, Repose, Sun | 1: Gust of wind 2: Summon elemental (air) 4: Aerial fomr (bird only) | Medicine | Heal | Longbow |