Agaea

Agaea

AliassesThe Great Sand, Land of Dragons
CapitalAtenaa
ClimateArid Desert
LanguagesImperial Common, Agaean, Draconic, Tradespeak
Common HeritagesDragonborn, Kobold, Elf, Human

The Great Sand

Ancient, vast and unforgiving. The Great Sands stretch across the map as far as the eye can see. It is an unforgiving land, breeding unforgiving people. Its settlements ancient remnants of a forgotten age. Its culture deep, with bloodlines far reaching. The great City, Atenaa - The Jewel of the Dessert, The City of Dragons, at its core.

Culture

The biggest social influence in Agaea is that of the church of Martivir. Though all settlements are free to govern themselves, the Dragon god's clergy play a pivitol role in the governance of all.

Dragonborn have a high standing in society here, mostly because they are seen as resempling Martivir's chosen form. Though Elves and Humans are plentiful, Dragonborn tends to have the most sway in the social hierarchies of the realm.

Ecology

Agaea is now a dry and barren desert. Fossils and ones showcase that this was not always the case. Vast stretches of dunes are broken up by pools of salt flats or rocky crevasses. Though seemingly empty of natural life, the desert is home to a multitude of predatory and magical beasts, like the Dire Moles and Burrow Worms.

Some farmable land exist in the south along the banks of the Golden river. Though due to the magical nature of Agaea's barren state, the flora in the area grows in strange and otherworldy ways.

History

In the previous age, Agaea was a lush tropical realm, with rainforests covering most of the land from the Long mountains to the Sea of Shadows. At the foot of what is now called the Elf mountains stood one of the great World trees - a mystical anchor between Myrth and the Myst Aether.

After the destruction of the World Tree at Bonaduic, the land was scarred. It rapidly shifted to become the seemingly barren wasteland it is today. But the magical scars caused much more than the climate to fail. From the destruction, the flora and fauna that remained got twisted and evolved into new, chaotic lifeforms.

Settlements

SettlementDescriptionAuthorityGovernment
AtenaaA sprawling hub of trade, a melting pot of cultures and species from all over Myrth. The city shines with bright marble walls, tall pillars and elaborate domed roofs.Cleric Darstrix KindraeTheocracy
AtlandAt the shore of the great salt lake, Atland is an academic outpost housing one of the biggest libraries on Myrth. It's location is historic, and in close proximity to a number of ancient ruins.Kepper Zris DustmawCity State
Citidel of BonaduicA walled grove and fortress constructed around the burnt remnants of the World Tree that was destroyed in the war against the Dver.Misterss Adorellan QiroCity State
CypragoviaNestled between the jagged rocks, magical stones known as Dragon Tears can be harvested from the cliffsides of the Dragon's Head mountains. Cypragovia exists for their trade.Cleric Kremtak VorzireTheocratic Regeancy
Fort KolacThe trail from Atenaa to the easter shore is fraught with dangers and Fort Kolac exists to guard trade and patrol the Dead Man's Road.Izidul ShigeelCity State
Girshwin's Pass, UpperOne half of the settlement around Girshwin's pass, housing a series of enormous floodgates that can trasport trade ships up and down the plateau.Lord Zaine KillianCity State
House of VilmirA small outpost and halfway-house between Atenaa and Port Thauma.Eldar OlowraekCity State
ItaeaRich with exotic metals, Itaea is the primary mining outpost of Atenaa and protected by the Church of Martivir.Cleric Erdeth XismeilaTheocratic Regeancy
KarabukThough smaller than Port Thauma to the north, Karabuk is the quickest entry into naval trade across the Sea of Demons, and unlike Port Thauma, fully aligned with the interests of Atenaa.Noratu TuknanCity State
Port ThaumaThe largest port on the Sea of Demons and gateway between the Central continent, Kalibora and KethraelmLord Onas UmemoiraOligarchy