Ni'arnfell

Ni'arnfell

AliassesBarbarian Kingdom
CapitalPort-Mere, Scepters Hall, Eskold
ClimateTemperate Savannah
LanguagesNarian, Dver, Imperial Common, Tradespeak
Common HeritagesHuman, Dver, Chentoo, Kashite, Elf

Barbarian Kingdom

The sky is painted in gold and crimson as the sun rises over the hilly horizon of the open plains. Rolling hills of grass and interspersed woods stretch out as far as the eye can see. Stone monoliths rising from beneath the ground stretching up toward the heavens. It is a land of open spaces, vast riches, and the humble folk that call it home.

Culture

The Narr culture is that of history, honour and virtue. The have a verdant ethos, almost tribal in nature, yet are do not shun from progress and the unknowns of new ideas. They live in tune with nature and have a strong tradition in fieldcraft, herbalism and hunting.

Governance are based on a "rule of three", where most decisions are made based on if at least three factors contribute to it. As such the realm is governed by three rulers each from it's own capital city.

The people tend to be accepting of outsiders, and evolve their own beliefs based on their encounter, but remain true to their basic morals and virtues throughout. Very much influenced by the Dver Imperium which conquered the lands in the Age of Stone they are hardy and hard working, often regarded as stoic and unmoving, but with a friendly, accepting demeanor.

Ecology

Ni'arnfell is primarily a dry savannah that sees sparse rainfall during the summer months. It has typically temerate and stable weather patterns. Most of the forests are a mix of evergreen and thorned trees.

It is known for it's large steppe tigers and in the east, roaming dire Red-bears. They prey on large herding antelope and buffalo.

Areas

Toro Fields: From the upper edge of the Long Mountains is the grasslands known as the Toro Fields, also known as the Feather Plains. The lower edge reaching the banks of the Golden River. The region stretches over almost half of the realm. Eskold stands as the capital of the area, and one of the tree cities that make up the governance of the realm.

The Pheagas Rise: The South of the Ni'arnfell is characterized by the unending waves of hills and gullies. Also known as the Leopard Hills the area is most common for it's plethora of wildlife. Keeping East of the Golden River and reaching the Ferrovein at the far end, it is an area that developed primarily through ship trading. Port Mere is its capital, and largest of the tree ruling cities.

Darkdale: The Wester regions of the Ni'arnfell are know as Darkdale, sometimes referred to as The Golden Glade. Beyond it lies the Unending Forests of Menassim. Its Southern border is marked by the Twinslate Mountain range, and ends at the coast, beyond the Vahlen Forest. It is a mysterious region and not well travelled, known for the presence of mischievous Fey and large lizard-like creatures that hunt the plains. Scepters Hall is its capital and smallest of the three ruling cities.

Javerhear Dale: Also known as the Red Bear Peninsula. Flanked by mountains on the West and a massive Forest on the East, the civilized dale forms a narrow strip of land along the length of the peninsula. Though not one of the three capitals, Mascalon City is larger than all but Port Mere.

Elkenhex Stretch: At the tip of the world and reaching into the Sullen Expanse. Surrounded by jagged and untamed waters, exposed to the turbulence of the deep oceans. The city of Deupont serves as a lighthouse and halfway house to the passing traders who wish to claim the riches of the Golden Trade Route.

Points of Interest

Netherfell Mountains: Flanking the Toro Fields with Twinspeak, forming an almost impassible border between Ni'arnfell and Skällcrag Dale.. It is believed that somewhere in the heart of the mountain, an ancient dragon lies dormant.

Twinspeak Mountains: Rising above the walls of Eskold are the Two Fingers of Ornim, dual peaks facing off into the clouds. So called as those who attempt to climb to the top most often come face to face with the god of the grave.

Alpinstar Forest: The centre of this forest has not been found to this day. The trees are foreign to any others of the Ni'arnfell, believed to have been brought here thousands of years ago.

Damlamer Lake: The Great Mere lies on the Western edge of The Pheagas Rise. So big that its banks shift with the phases of the moons. On its eastern bank is the Jewel of the South, the metropolis city of Port Mere. The lake itself has many secrets. One particular legend claims that deep beneath the waters, in the deepest parts of the lake, lies an ancient, submerged ruin.

Elvenrise: A tall peak that serves as a beacon to all who seek the mouth of the Golden River. Covered with an annual fall of snow. Named for the Elves that dwell at its base in the city of Dali.

Basaltton Moor: An untamed delta that empties into the Sea of Demons. Covered in swamps and bogs.

Behemoth Bay: A large gulf that holds three islands, each independently claimed by its own state. Pirates roam the seas between the islands, raiding trade ships travelling around the eastern edge of the continent.

Settlements

Major Settlements

SettlementDescriptionSizeAuthorityGovernment
DaliA city of Elves, unaligned with the rest of the Ni'arnfell. Non-Elves needs an Elf noble as sponsor before allowed into the walls.Large CityJaonos Daebalar, Ailre Qivyre, Chalsarda OlosysNoocracy
DeupontA halfway stop for trade vessels sailing around the Elkenhex Stretch, the most profitble routes from the Gold coast into the Sea of Demons.Large CityOnol OltartulonCity State
EskoldA massive city and stronghold built into the Twinspeak mountains. The capital of the region and location of the largest army in the realm.MetropolisSebi Alåth AkrulgusilConstitutional Monarchy
Fort Dil' DorahlA large Dver settlement and mine. Known for their prestigious academy to Dver martial arts.Large FortAsën SigunùshrirCity State
Fort Gufel NürrA large Dver settlement and silver mine.Large FortÒnul UristkosothCity State
Fort NürrskydAn independent Dver fort and major gold mine and coinage manufacturer for the Thundrastur Alliance.Large FortOddom LibashthobCity State
Fort YazdkugarAn independent Dver fortress with a very rich gold mine.Large FortVucar ÏtebedzulCity State
KydoA larde pirate haven on the eastern island of Behemoth Bay. From here the pirate queen Catherine Boulderdown operates her fleet.Large TownCatherine BoulderdownNepotocracy
LakeviewA large settlement on the shores of Maelcreek lake. The last refuge before venturing into the Basaltton Moor.Large CityFayden CartwrightSocial Democracy
LancorA substantial port and haven for vessels taking a wide berth around the pirates of Behemoth Bay.Large CityCedric de MowbrayRepresentative Democracy
MascalonBuilt on the ruins of an unknown origin, Mascalon is a marvel or geometric design and carved stone. Everone has a place in this city, regardless of history.MetropolisJeremiah BartholmewSocial Democracy
Port MereA massive port city spreading across three hills next to the Damlamer lake. It is built on top of ancient Dver foundations. The capital of the region and location of the biggest Arcane school in the realm.MetropolisSebi Jon Saul, Unnamed CounselConstitutional Monarchy
RiverdellAn agricultural outpost to the east of Port Mere. Supplying produce, wine and cheese up and down the Ferrovein river. Very well known for their fruit wines.Large TownThallan SarhanaPlutocracy

Minor Settlements

SettlementDescriptionSizeAuthorityGovernment
AspenwindA logging town at the edge of the Alpinstar forests, which has a multitude of exotic trees for varied exports of timber.Medium TownAtiel BirdiirSocial Democracy
EquinmillA small port town that serves as a landing for direct ship trade coming into Eskold.Small CityOron RunlithmaePlutocracy
Fort AblârA small Dver fortress mining the treacherous caverns of the Harkenridge mountains for silver.Small FortRovod DakostunibCity State
Fort AmhärAn independent Dver fortress that forms an alliance with the other forts in the Thundrastur mountains. They specialize in crafts and arms.Medium FortRal DegëlstukosCity State
Fort AshenstorA Dver fortress that overlook the traffic coming in to the realm via Darkdale.Small FortNish ÙshrirmebzuthCity State
Fort DökkfurslaA Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists.Small FortKikrost DîshmabtosidKraterocracy
Fort DorulA Dver fortress dedicated to faming and brewing different variants of mushroom wine.Small FortÏteb MinkotathelCity State
Fort KeisskzahAn independent Dver fortress that forms an alliance with the other forts in the Thundrastur mountains. They specialize in sand and marble trades.Small FortUdil AsmeloslanCity State
Fort MäelA Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists.Small FortFeb AsënimushKraterocracy
Fort NerämyilA Dver fortress offering protection over the trade routes through Basaltton Moor.Medium FortÅblel LetmosuvashCity State
Fort OlihmA Dver fortress on the eastern reaches of the Harkenridge mountains. An unsettling place, focussed on fighting the threats from the Demonsplain.Medium FortÏngiz MestthosidKraterocracy
Fort OrnimA Dver fortress dedicated to the study of death and the afterlife.Small FortStinthäd DumatakrulCity State
Fort Saola HögvaärA Dver fortress that was historically a intel gathering oupost to all traffic coming into the realm through Crimson Cove.Medium FortÄs AsmelducimCity State
Fort SkarggAn independent Dver fortress that associates directly with Kalibora instead of with the local governments of the realm.Medium FortKilrud BerudibCity State
Fort VakirföreA Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists.Small FortLokum IngishkonosKraterocracy
Girshwin's Pass, LowerOne half of the settlement around Girshwin's pass, housing a series of enormous floodgates that can trasport trade ships up and down the plateau.Medium TownLord Zaine KillianCity State
GladefieldA river town and rest-stop on the Golden river trade run.Small TownGavin StoneswornNepotocracy
HegelwoodA small logging village on the edge if the Northerlock forestSmall VillageAlthalos CreweSocial Democracy
IronmoorA small pirate harbor on the southern coast of Basaltton Moor.Medium VillageGilmirie TalraidalNepotocracy
KainsHistorically the home town of Darkdale's noble bloodline, now a simple lumber and hunting outpost to Scepters Hall.Small TownFrancis Farlight-KainMeritocracy
KesserholdA pirate town on the eastern island of Behemoth Bay. Allied to Kydo.Medium TownDurgat RagemawNepotocracy
LanceA small town and first rest on the Golden river trade coming north out from Port MereSmall TownEnereg ElendiirSocial Democracy
LichenbendA small fishing settlement.Small VillageWilliam MorningfallSocial Democracy
ManashaleA small village at the edge of the Basaltton Moor. A point of entry for the pirates of Behemoth Bay into the mainland.Small VillageOrutor Vormop Felcorin ZanybarPlutocracy
NightshireA small town that sits on the southern island in Behemoth Bay. Tied into a forced allegiance to Kydo to it's north.Small TownKhumo TireloNepotocracy
Port WestendA small southern port and last stop of the Gold coast trade going west around the continent.Medium TownDemas ErastusPlutocracy
SilverroughA small human village that specialises in trading silverware with Fort Ablâr and transporting it across the Demonsplain to civilization.Small VillageAsher CloudfangRepresentative Democracy
Sparrow's HoleA small farming community. Historically placed near what are now Dver ruins. Probably it used to be a coastal garrison, yet no one alive knows.Small VillageMayor Dighii Cromwell, Brother HiliRepresentative Democracy
ThudwellA small port town that serves to load metals and minirals for trade from the mines of the Guinoroth mountains to the east.Small TownDorothea ShalemPlutocracy
TimberA small logging town that supplies lumber to Port Mere a few legues north.Small TownEnan Kemuel, Council of LandownersPlutocracy
UnderfootThe main "port" for the Thundrastur Alliance. A medium town of traders and artisans, independent to the rest of the Ni'arnfell.Medium TownElizabeth ArmoniCity State