Settlements

SettlementDescriptionSizeRealmLocationAllegiance
RextriumA sprawling metropolis and seat of power for the Empire of Cain. Home to the Imperial fleet.MetropolisHalharentAt the foot of the Rubrumptra mountains, on the coast of the Imperial Safeway.Rextrium Empire
PetramportA large port city that serves as the primary trade hub into the realm.Large CityHalharentAt the western edge of the Rubrumptra mountains and the Imperial coast.Rextrium Empire
RubraxA large garrison that guards all trade and triffic leading into the Golden Dawn areas.Large FortHalharentIn the foothills to the north of Rubrumptra and west of the Golden Dawn forsts.Rextrium Empire
CorvicaAn outpost garrison that guards Bellator's Pass and the surrounding regions from raiders coming from Kalbaek.Large TownHalharentOn the western fron to Kalbaek, on the foothills of the Galeamptra mountains.Rextrium Empire
MerciaThe furthest outpost in the realm, broken off all allegiances to the Empire. A haven for outcasts.Large VillageHalharentIn the far north, across the Sea of Crystal Rain, within the snow covered plains at the edge of the realm.Unaligned
PerdiaSeemingly abandoned by the Empire, Perdia serves it's own ends. They openly trade with the Empire's enemies and seen as a harbor for those trying to escape the justice of the Empire.Medium TownHalharentAround the eastern-most edge of the Coast of Ghosts, and the far end f the Golden Dawn forests.Rextrium Empire (in name)
PisceaA small outpost that historically served as an entrypoint into the Inanian stretch.Small TownHalharentTo the north of Perdia, where the land flattens into the Inanian stretch.
AltmeaA metropolis half outside and half carved into the mountain. The primary mine and producer of refined metals for the Empire.MetropolisHalharentIn the heart of the Golden Dawn forest, and dug into the deepest caverns of the Auroramptra mountains.Rextrium Empire
ArboraA large town and forestry industry. Supplier of lumber to the Empire.Large TownHalharentAcross the passes from Rextrium where Rubrumptra and Sactaptra meet, at the center of the Golden Dawn forests.Rextrium Empire
CaderstellNorthern garrison of the Empire. Protects the lands from the magical beasts from the Desolate Peninsula, as well as invasion from Kethraelm.Large FortHalharentIn the north, across the Inanian stretch and before the Desolate Penisula.Rextrium Empire
CapriA small logging and farming village for the north. The land here is uncustomarily lush.Small VillageHalharentOn the far side of the forests south from CaderstellRextrium Empire
NixiaHistorically a diplomatic outpost to Kethraelm. Now an independent city state with an army unaligned to the Empire.Large FortHalharentDeep within the north, on the eastern coastline of the Desolate Peninsula.Unaligned
AtenaaA sprawling hub of trade, a melting pot of cultures and species from all over Myrth. The city shines with bright marble walls, tall pillars and elaborate domed roofs.MetropolisAgaeaAt the core of the realm, by the feet of MartivirChurch of Martivir
ItaeaRich with exotic metals, Itaea is the primary mining outpost of Atenaa and protected by the Church of Martivir.Large TownAgaeaOn the southern edge of the Dragon's Tail mountains and the start of the Deadman's Road.Church of Martivir
CypragoviaNestled between the jagged rocks, magical stones known as Dragon Tears can be harvested from the cliffsides of the Dragon's Head mountains. Cypragovia exists for their trade.Medium TownAgaeaNorth of the Peaks, at the base of the Dragon's Head mountains.
Fort KolacThe trail from Atenaa to the easter shore is fraught with dangers and Fort Kolac exists to guard trade and patrol the Dead Man's Road.Medium FortAgaeaOn the western edge of the Covenvault mountains.Atenaa
KarabukThough smaller than Port Thauma to the north, Karabuk is the quickest entry into naval trade across the Sea of Demons, and unlike Port Thauma, fully aligned with the interests of Atenaa.Large CityAgaeaEntering into the Sea of Demons, on the far eastern side of the Covenvault mountains.Atenaa
Citidel of BonaduicA walled grove and fortress constructed around the burnt remnants of the World Tree that was destroyed in the war against the Dver.Small FortAgaeaUnaligned
House of VilmirA small outpost and halfway-house between Atenaa and Port Thauma.Small VillageAgaeaA little more than half way between Atenaa and Port Thauma on the Unforgiving Path.Unaligned
Port ThaumaThe largest port on the Sea of Demons and gateway between the Central continent, Kalibora and KethraelmMetropolisAgaeaUnaligned
AtlandAt the shore of the great salt lake, Atland is an academic outpost housing one of the biggest libraries on Myrth. It's location is historic, and in close proximity to a number of ancient ruins.Medium TownAgaeaUnaligned
Girshwin's Pass, UpperOne half of the settlement around Girshwin's pass, housing a series of enormous floodgates that can trasport trade ships up and down the plateau.Medium TownAgaea
AgamoriaKalibora
Port MereA massive port city spreading across three hills next to the Damlamer lake. It is built on top of ancient Dver foundations. The capital of the region and location of the biggest Arcane school in the realm.MetropolisNiarnfellPort Mere
TimberA small logging town that supplies lumber to Port Mere a few legues north.Small TownNiarnfellPort Mere
RiverdellAn agricultural outpost to the east of Port Mere. Supplying produce, wine and cheese up and down the Ferrovein river. Very well known for their fruit wines.Large TownNiarnfellPort Mere
DaliA city of Elves, unaligned with the rest of the Ni'arnfell. Non-Elves needs an Elf noble as sponsor before allowed into the walls.Large CityNiarnfellUnaligned
Sparrow's HoleA small farming community. Historically placed near what are now Dver ruins. Probably it used to be a coastal garrison, yet no one alive knows.Small VillageNiarnfellPort Mere
ThudwellA small port town that serves to load metals and minirals for trade from the mines of the Guinoroth mountains to the east.Small TownNiarnfellPort Mere
Fort Gufel NürrA large Dver settlement and silver mine.Large FortNiarnfellUnaligned
Fort Dil' DorahlA large Dver settlement and mine. Known for their prestigious academy to Dver martial arts.Large FortNiarnfellUnaligned
MascalonBuilt on the ruins of an unknown origin, Mascalon is a marvel or geometric design and carved stone. Everone has a place in this city, regardless of history.MetropolisNiarnfell
Fort YazdkugarAn independent Dver fortress with a very rich gold mine.Large FortNiarnfell
DeupontA halfway stop for trade vessels sailing around the Elkenhex Stretch, the most profitble routes from the Gold coast into the Sea of Demons.Large CityNiarnfellPort Mere
Fort Saola HögvaärA Dver fortress that was historically a intel gathering oupost to all traffic coming into the realm through Crimson Cove.Medium FortNiarnfell
NightshireA small town that sits on the southern island in Behemoth Bay. Tied into a forced allegiance to Kydo to it's north.Small TownNiarnfellKydo
KydoA larde pirate haven on the eastern island of Behemoth Bay. From here the pirate queen Catherine Boulderdown operates her fleet.Large TownNiarnfellSelf
KesserholdA pirate town on the eastern island of Behemoth Bay. Allied to Kydo.Medium TownNiarnfellKydo
AspenwindA logging town at the edge of the Alpinstar forests, which has a multitude of exotic trees for varied exports of timber.Medium TownNiarnfell
ManashaleA small village at the edge of the Basaltton Moor. A point of entry for the pirates of Behemoth Bay into the mainland.Small VillageNiarnfell
Fort AblârA small Dver fortress mining the treacherous caverns of the Harkenridge mountains for silver.Small FortNiarnfellEskold
SilverroughA small human village that specialises in trading silverware with Fort Ablâr and transporting it across the Demonsplain to civilization.Small VillageNiarnfellEskold
Fort OlihmA Dver fortress on the eastern reaches of the Harkenridge mountains. An unsettling place, focussed on fighting the threats from the Demonsplain.Medium FortNiarnfellEskold
LakeviewA large settlement on the shores of Maelcreek lake. The last refuge before venturing into the Basaltton Moor.Large CityNiarnfellEskold
IronmoorA small pirate harbor on the southern coast of Basaltton Moor.Medium VillageNiarnfellKydo
LichenbendA small fishing settlement.Small VillageNiarnfellUnaligned
LancorA substantial port and haven for vessels taking a wide berth around the pirates of Behemoth Bay.Large CityNiarnfellEskold
Fort NerämyilA Dver fortress offering protection over the trade routes through Basaltton Moor.Medium FortNiarnfellEskold
EquinmillA small port town that serves as a landing for direct ship trade coming into Eskold.Small CityNiarnfellEskold
EskoldA massive city and stronghold built into the Twinspeak mountains. The capital of the region and location of the largest army in the realm.MetropolisNiarnfellEskold
Fort SkarggAn independent Dver fortress that associates directly with Kalibora instead of with the local governments of the realm.Medium FortNiarnfellKalibora
Fort MäelA Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists.Small FortNiarnfell
Fort VakirföreA Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists.Small FortNiarnfell
Fort DökkfurslaA Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists.Small FortNiarnfell
Fort OrnimA Dver fortress dedicated to the study of death and the afterlife.Small FortNiarnfell
Fort DorulA Dver fortress dedicated to faming and brewing different variants of mushroom wine.Small FortNiarnfell
LanceA small town and first rest on the Golden river trade coming north out from Port MereSmall TownNiarnfellScepters Hall
HegelwoodA small logging village on the edge if the Northerlock forestSmall VillageNiarnfell
GladefieldA river town and rest-stop on the Golden river trade run.Small TownNiarnfellScepters Hall
Girshwin's Pass, LowerOne half of the settlement around Girshwin's pass, housing a series of enormous floodgates that can trasport trade ships up and down the plateau.Medium TownNiarnfell
KainsHistorically the home town of Darkdale's noble bloodline, now a simple lumber and hunting outpost to Scepters Hall.Small TownNiarnfellScepters Hall
Fort AshenstorA Dver fortress that overlook the traffic coming in to the realm via Darkdale.Small FortNiarnfell
Fort KeisskzahAn independent Dver fortress that forms an alliance with the other forts in the Thundrastur mountains. They specialize in sand and marble trades.Small FortNiarnfellThundrastur Alliance
Fort AmhärAn independent Dver fortress that forms an alliance with the other forts in the Thundrastur mountains. They specialize in crafts and arms.Medium FortNiarnfellThundrastur Alliance
UnderfootThe main "port" for the Thundrastur Alliance. A medium town of traders and artisans, independent to the rest of the Ni'arnfell.Medium TownNiarnfellThundrastur Alliance
Port WestendA small southern port and last stop of the Gold coast trade going west around the continent.Medium TownNiarnfellScepters Hall
Fort NürrskydAn independent Dver fort and major gold mine and coinage manufacturer for the Thundrastur Alliance.Large FortNiarnfellThundrastur Alliance
Tel'ShinonTha capital of Kethraelm and throne of the Elven Monarchy.MetropolisKethraelm
Roketh'telA mountain fortress guarding the southern lakes, and regulating passage of non-nativesMedium FortKethraelmTel'Shinon
Mathen ThalorA trade hub with a river port for trade with Halharent and Kalbaek.Large CityKethraelmTel'Shinon
IlslenorA port city open to to trade with most of the Central Continent.Large CityKethraelmTel'Shinon
A'ren AlariA grove sanctuary and library, dedicated to scientific advancement and the analysis of myth.Large GroveKethraelmTel'Shinon
Rokiiravae'enA fort just below the peak of the Mountain of Ancients, and last stop en route to a well known monastary of the Winter Touched.Small FortKethraelmTel'Shinon
AfvetheasA grove sanctuary dedicated to the moons and their cycles. A refuge for Elven lycanthropes.Small GroveKethraelmTel'Shinon
ThilendoreiA grove dedicated to the study of magic and the Myst Aether.Medium GroveKethraelmTel'Shinon
RoniffelvonHistorically a fort aligned to Tel'Shinon, now an independent town that has opened their borders to all species.Small TownKethraelmUnaligned
RovaeteilA breakaway group of Elven elitists who believe that Tel'Shinon is too open to the rest of the world.Large TownKethraelmUnaligned
Ishe AethelThe only non-Elven town of Kethraelm. Rumoured to be a pirate haven.Large TownKethraelmUnaligned