Rextrium | A sprawling metropolis and seat of power for the Empire of Cain. Home to the Imperial fleet. | Metropolis | Halharent | At the foot of the Rubrumptra mountains, on the coast of the Imperial Safeway. | Rextrium Empire |
Petramport | A large port city that serves as the primary trade hub into the realm. | Large City | Halharent | At the western edge of the Rubrumptra mountains and the Imperial coast. | Rextrium Empire |
Rubrax | A large garrison that guards all trade and triffic leading into the Golden Dawn areas. | Large Fort | Halharent | In the foothills to the north of Rubrumptra and west of the Golden Dawn forsts. | Rextrium Empire |
Corvica | An outpost garrison that guards Bellator's Pass and the surrounding regions from raiders coming from Kalbaek. | Large Town | Halharent | On the western fron to Kalbaek, on the foothills of the Galeamptra mountains. | Rextrium Empire |
Mercia | The furthest outpost in the realm, broken off all allegiances to the Empire. A haven for outcasts. | Large Village | Halharent | In the far north, across the Sea of Crystal Rain, within the snow covered plains at the edge of the realm. | Unaligned |
Perdia | Seemingly abandoned by the Empire, Perdia serves it's own ends. They openly trade with the Empire's enemies and seen as a harbor for those trying to escape the justice of the Empire. | Medium Town | Halharent | Around the eastern-most edge of the Coast of Ghosts, and the far end f the Golden Dawn forests. | Rextrium Empire (in name) |
Piscea | A small outpost that historically served as an entrypoint into the Inanian stretch. | Small Town | Halharent | To the north of Perdia, where the land flattens into the Inanian stretch. | |
Altmea | A metropolis half outside and half carved into the mountain. The primary mine and producer of refined metals for the Empire. | Metropolis | Halharent | In the heart of the Golden Dawn forest, and dug into the deepest caverns of the Auroramptra mountains. | Rextrium Empire |
Arbora | A large town and forestry industry. Supplier of lumber to the Empire. | Large Town | Halharent | Across the passes from Rextrium where Rubrumptra and Sactaptra meet, at the center of the Golden Dawn forests. | Rextrium Empire |
Caderstell | Northern garrison of the Empire. Protects the lands from the magical beasts from the Desolate Peninsula, as well as invasion from Kethraelm. | Large Fort | Halharent | In the north, across the Inanian stretch and before the Desolate Penisula. | Rextrium Empire |
Capri | A small logging and farming village for the north. The land here is uncustomarily lush. | Small Village | Halharent | On the far side of the forests south from Caderstell | Rextrium Empire |
Nixia | Historically a diplomatic outpost to Kethraelm. Now an independent city state with an army unaligned to the Empire. | Large Fort | Halharent | Deep within the north, on the eastern coastline of the Desolate Peninsula. | Unaligned |
Atenaa | A sprawling hub of trade, a melting pot of cultures and species from all over Myrth. The city shines with bright marble walls, tall pillars and elaborate domed roofs. | Metropolis | Agaea | At the core of the realm, by the feet of Martivir | Church of Martivir |
Itaea | Rich with exotic metals, Itaea is the primary mining outpost of Atenaa and protected by the Church of Martivir. | Large Town | Agaea | On the southern edge of the Dragon's Tail mountains and the start of the Deadman's Road. | Church of Martivir |
Cypragovia | Nestled between the jagged rocks, magical stones known as Dragon Tears can be harvested from the cliffsides of the Dragon's Head mountains. Cypragovia exists for their trade. | Medium Town | Agaea | North of the Peaks, at the base of the Dragon's Head mountains. | |
Fort Kolac | The trail from Atenaa to the easter shore is fraught with dangers and Fort Kolac exists to guard trade and patrol the Dead Man's Road. | Medium Fort | Agaea | On the western edge of the Covenvault mountains. | Atenaa |
Karabuk | Though smaller than Port Thauma to the north, Karabuk is the quickest entry into naval trade across the Sea of Demons, and unlike Port Thauma, fully aligned with the interests of Atenaa. | Large City | Agaea | Entering into the Sea of Demons, on the far eastern side of the Covenvault mountains. | Atenaa |
Citidel of Bonaduic | A walled grove and fortress constructed around the burnt remnants of the World Tree that was destroyed in the war against the Dver. | Small Fort | Agaea | | Unaligned |
House of Vilmir | A small outpost and halfway-house between Atenaa and Port Thauma. | Small Village | Agaea | A little more than half way between Atenaa and Port Thauma on the Unforgiving Path. | Unaligned |
Port Thauma | The largest port on the Sea of Demons and gateway between the Central continent, Kalibora and Kethraelm | Metropolis | Agaea | | Unaligned |
Atland | At the shore of the great salt lake, Atland is an academic outpost housing one of the biggest libraries on Myrth. It's location is historic, and in close proximity to a number of ancient ruins. | Medium Town | Agaea | | Unaligned |
Girshwin's Pass, Upper | One half of the settlement around Girshwin's pass, housing a series of enormous floodgates that can trasport trade ships up and down the plateau. | Medium Town | Agaea | | |
Agamoria | | | Kalibora | | |
Port Mere | A massive port city spreading across three hills next to the Damlamer lake. It is built on top of ancient Dver foundations. The capital of the region and location of the biggest Arcane school in the realm. | Metropolis | Niarnfell | | Port Mere |
Timber | A small logging town that supplies lumber to Port Mere a few legues north. | Small Town | Niarnfell | | Port Mere |
Riverdell | An agricultural outpost to the east of Port Mere. Supplying produce, wine and cheese up and down the Ferrovein river. Very well known for their fruit wines. | Large Town | Niarnfell | | Port Mere |
Dali | A city of Elves, unaligned with the rest of the Ni'arnfell. Non-Elves needs an Elf noble as sponsor before allowed into the walls. | Large City | Niarnfell | | Unaligned |
Sparrow's Hole | A small farming community. Historically placed near what are now Dver ruins. Probably it used to be a coastal garrison, yet no one alive knows. | Small Village | Niarnfell | | Port Mere |
Thudwell | A small port town that serves to load metals and minirals for trade from the mines of the Guinoroth mountains to the east. | Small Town | Niarnfell | | Port Mere |
Fort Gufel Nürr | A large Dver settlement and silver mine. | Large Fort | Niarnfell | | Unaligned |
Fort Dil' Dorahl | A large Dver settlement and mine. Known for their prestigious academy to Dver martial arts. | Large Fort | Niarnfell | | Unaligned |
Mascalon | Built on the ruins of an unknown origin, Mascalon is a marvel or geometric design and carved stone. Everone has a place in this city, regardless of history. | Metropolis | Niarnfell | | |
Fort Yazdkugar | An independent Dver fortress with a very rich gold mine. | Large Fort | Niarnfell | | |
Deupont | A halfway stop for trade vessels sailing around the Elkenhex Stretch, the most profitble routes from the Gold coast into the Sea of Demons. | Large City | Niarnfell | | Port Mere |
Fort Saola Högvaär | A Dver fortress that was historically a intel gathering oupost to all traffic coming into the realm through Crimson Cove. | Medium Fort | Niarnfell | | |
Nightshire | A small town that sits on the southern island in Behemoth Bay. Tied into a forced allegiance to Kydo to it's north. | Small Town | Niarnfell | | Kydo |
Kydo | A larde pirate haven on the eastern island of Behemoth Bay. From here the pirate queen Catherine Boulderdown operates her fleet. | Large Town | Niarnfell | | Self |
Kesserhold | A pirate town on the eastern island of Behemoth Bay. Allied to Kydo. | Medium Town | Niarnfell | | Kydo |
Aspenwind | A logging town at the edge of the Alpinstar forests, which has a multitude of exotic trees for varied exports of timber. | Medium Town | Niarnfell | | |
Manashale | A small village at the edge of the Basaltton Moor. A point of entry for the pirates of Behemoth Bay into the mainland. | Small Village | Niarnfell | | |
Fort Ablâr | A small Dver fortress mining the treacherous caverns of the Harkenridge mountains for silver. | Small Fort | Niarnfell | | Eskold |
Silverrough | A small human village that specialises in trading silverware with Fort Ablâr and transporting it across the Demonsplain to civilization. | Small Village | Niarnfell | | Eskold |
Fort Olihm | A Dver fortress on the eastern reaches of the Harkenridge mountains. An unsettling place, focussed on fighting the threats from the Demonsplain. | Medium Fort | Niarnfell | | Eskold |
Lakeview | A large settlement on the shores of Maelcreek lake. The last refuge before venturing into the Basaltton Moor. | Large City | Niarnfell | | Eskold |
Ironmoor | A small pirate harbor on the southern coast of Basaltton Moor. | Medium Village | Niarnfell | | Kydo |
Lichenbend | A small fishing settlement. | Small Village | Niarnfell | | Unaligned |
Lancor | A substantial port and haven for vessels taking a wide berth around the pirates of Behemoth Bay. | Large City | Niarnfell | | Eskold |
Fort Nerämyil | A Dver fortress offering protection over the trade routes through Basaltton Moor. | Medium Fort | Niarnfell | | Eskold |
Equinmill | A small port town that serves as a landing for direct ship trade coming into Eskold. | Small City | Niarnfell | | Eskold |
Eskold | A massive city and stronghold built into the Twinspeak mountains. The capital of the region and location of the largest army in the realm. | Metropolis | Niarnfell | | Eskold |
Fort Skargg | An independent Dver fortress that associates directly with Kalibora instead of with the local governments of the realm. | Medium Fort | Niarnfell | | Kalibora |
Fort Mäel | A Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists. | Small Fort | Niarnfell | | |
Fort Vakirföre | A Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists. | Small Fort | Niarnfell | | |
Fort Dökkfursla | A Small Dver fortress dedicated to fighting the hostile Kashite & Malkovian tribes of Skällcrag Dale - where a natural gate to Gaia exists. | Small Fort | Niarnfell | | |
Fort Ornim | A Dver fortress dedicated to the study of death and the afterlife. | Small Fort | Niarnfell | | |
Fort Dorul | A Dver fortress dedicated to faming and brewing different variants of mushroom wine. | Small Fort | Niarnfell | | |
Lance | A small town and first rest on the Golden river trade coming north out from Port Mere | Small Town | Niarnfell | | Scepters Hall |
Hegelwood | A small logging village on the edge if the Northerlock forest | Small Village | Niarnfell | | |
Gladefield | A river town and rest-stop on the Golden river trade run. | Small Town | Niarnfell | | Scepters Hall |
Girshwin's Pass, Lower | One half of the settlement around Girshwin's pass, housing a series of enormous floodgates that can trasport trade ships up and down the plateau. | Medium Town | Niarnfell | | |
Kains | Historically the home town of Darkdale's noble bloodline, now a simple lumber and hunting outpost to Scepters Hall. | Small Town | Niarnfell | | Scepters Hall |
Fort Ashenstor | A Dver fortress that overlook the traffic coming in to the realm via Darkdale. | Small Fort | Niarnfell | | |
Fort Keisskzah | An independent Dver fortress that forms an alliance with the other forts in the Thundrastur mountains. They specialize in sand and marble trades. | Small Fort | Niarnfell | | Thundrastur Alliance |
Fort Amhär | An independent Dver fortress that forms an alliance with the other forts in the Thundrastur mountains. They specialize in crafts and arms. | Medium Fort | Niarnfell | | Thundrastur Alliance |
Underfoot | The main "port" for the Thundrastur Alliance. A medium town of traders and artisans, independent to the rest of the Ni'arnfell. | Medium Town | Niarnfell | | Thundrastur Alliance |
Port Westend | A small southern port and last stop of the Gold coast trade going west around the continent. | Medium Town | Niarnfell | | Scepters Hall |
Fort Nürrskyd | An independent Dver fort and major gold mine and coinage manufacturer for the Thundrastur Alliance. | Large Fort | Niarnfell | | Thundrastur Alliance |
Tel'Shinon | Tha capital of Kethraelm and throne of the Elven Monarchy. | Metropolis | Kethraelm | | |
Roketh'tel | A mountain fortress guarding the southern lakes, and regulating passage of non-natives | Medium Fort | Kethraelm | | Tel'Shinon |
Mathen Thalor | A trade hub with a river port for trade with Halharent and Kalbaek. | Large City | Kethraelm | | Tel'Shinon |
Ilslenor | A port city open to to trade with most of the Central Continent. | Large City | Kethraelm | | Tel'Shinon |
A'ren Alari | A grove sanctuary and library, dedicated to scientific advancement and the analysis of myth. | Large Grove | Kethraelm | | Tel'Shinon |
Rokiiravae'en | A fort just below the peak of the Mountain of Ancients, and last stop en route to a well known monastary of the Winter Touched. | Small Fort | Kethraelm | | Tel'Shinon |
Afvetheas | A grove sanctuary dedicated to the moons and their cycles. A refuge for Elven lycanthropes. | Small Grove | Kethraelm | | Tel'Shinon |
Thilendorei | A grove dedicated to the study of magic and the Myst Aether. | Medium Grove | Kethraelm | | Tel'Shinon |
Roniffelvon | Historically a fort aligned to Tel'Shinon, now an independent town that has opened their borders to all species. | Small Town | Kethraelm | | Unaligned |
Rovaeteil | A breakaway group of Elven elitists who believe that Tel'Shinon is too open to the rest of the world. | Large Town | Kethraelm | | Unaligned |
Ishe Aethel | The only non-Elven town of Kethraelm. Rumoured to be a pirate haven. | Large Town | Kethraelm | | Unaligned |
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