Religion

Gods, Churches, Sects & Secrets

Beliefs have always played a great role in culture and the formation of societies. In a realm where unknown magic dominates the cosmos, it is only fitting that religion plays a key role in the ordering of society.

Myrth is predominantly Polytheistic, potentially having hundreds of different gods and even more sect and churches. At its most common, inhabitants believe in all the listed major deities, whereas in other places, you might find the influence of only some. The god-lore of the realm is best described in a layered approach, where each layer represents a philosophical ethos surrounding gods and religion.

Belief Types

  1. Common Ethos: Polytheistic Pantheons - There are many gods who are raised above mortals and hold much power
  2. Verdant Ethos: Animism - Everything has a divine essence
  3. Seclusion Ethos: Tight Pantheons - What we believe is the truth, the others are sacrilegious
  4. Scientific Ethos: Truth Seekers - Even the gods do not know everything... There are greater powers and rules governing the cosmos...

Divine Source

That which makes a being divine is an essence known as Divine Source. It is a remnant of the same energies that created the universe, limited to some extent as a resource, but foundational to the existence of the cosmos. Some creatures gain special characteristics for just being in the proximity of a Powerful Divine Source. And those who become it's conduit, become true gods.

Divine Beings and Rank

  1. Divine Outsider: Entities native to the divine realms are the least powerful type of divine being. These include angels, demons and devils native to Aegis, Nox and the Myst real
  2. Immortals: There are some beings who are born outside of time and bloodlines of the outer planes. These are known as immortals. Though they do not whither by age, they can be killed by other means. They may be born of any plane or realm, but are rare and hard to identify
  3. Dragons: Notably powerful, perhaps a little more so than Immortals as they are born of one of the first and most pure Divine Sources, are the Dragons
  4. Titans: There are beings in this world, similar to the immortals, but who possess a small manner of Divine Source Power. These are known as Titans and they typically have been alive since the dawn of creation. They vary in form and rarely have a consciousness tied to the inner cosmic planes
  5. Demigods: Beings who become conduits or vessels for Divine Source, gain with it special powers. Their worship and tributes fuel their powers, but usually in a very limited region or manner. Such entities are known as Demigods
  6. Lesser Deities: Those entities who's Divine Source becomes self-sustaining without the need for constant tribute are known as Deities, and those Deities who hold no major, cosmic portfolio are known as Lesser Deities. They are not diminished in power compared to their kin, but rather their classification refers to their domains of power
  7. Major Deities: Those Deities with major portfolios, who have no dependence on worship to remain powerful, are known as Major Deities
  8. Elder Beings: The common Polytheistic Ethos of Myrth acknowledges that none of the Major Deities known to the world has created it. It is therefore believed that there is a Divine Source above them, though it has never been proven. These ultimate Sources are referred to as Elder Beings

Origins of Divine Source

No one truly knows what Divine Source is, but those who have studied it or were able to eavesdrop on the conversations of the gods, know that it is linked to the Cosmic Plane called the Elysium, the Soul Forge.

Common Dieties

SymbolNameAlign.PortfolioPF2 DomainsPF2 SpellsSkillDivine FontFavoured Weapon
ArmaraNGLife, Nature, the Sky, Freedom, HealingAir, Healing, Repose, Sun1: Gust of wind
2: Summon elemental (air)
4: Aerial fomr (bird only)
MedicineHealLongbow
AssadorLESuffering, Loss, the Fallen, the Paying of DebtsDuty, Pain, Sorrow, Zeal1: Ill omen
3: Agonizing Despair
5: Subconscious suggestion
SocietyHarmBastard sword
The BellanEN/AUnknownUnknownUnknownUnknown
CalladCNThieves, Trickery, Secrecy, Subterfuge, BetrayalDarkness, Moon, Secrecy, Trickery1: Penumbral shroud
2: Invisibility
5: Umbral Journey
ThieveryHarm or HealLight Crossbow
DuswynCGSong, Wine, Revelry, Light hearts, History, StorytellingHealing, Indulgence, Passion, Water1: Charm
2: Touch of idiocy
4: Suggestion
PerformanceHealRapier
ElmaraLGDiplomacy, Royalty, NobilityCities, Duty, Truth, Zeal1: Phantasmal Minion
4: Suggestion
8: Unrelenting observation
DiplomacyHealLongsword
The EregrimVariesDverHealing*, Magic*, Confidence*, Family*, Wealth*, Might*, Death*, Creation*, Destruction*1: Message rune
2: Expeditious excavation
3: One With Stone
4: Mountain Resilience
Agamor: Diplomacy, Toreval: Arcana, Fallarn: Athletics, Noregall: Society, Oreiss: Deception, Gort: Survival, Urir: Medicine, Bazardin: Crafting, Durathor: IntimidationHarm or HealWarhammer, Mace, War flail, Spear, Pick, Battle axe, Machete, Warhammer, Greatwsord
ErthanNGFarming, Life-cycles, Crops, WeatherChange, Nature, Sun, Toil1: Summon plant or fungus
2: Shape wood
4: Speak with plants
SurvivalHarm or HealScythe
FirnaCEMurder, Assassination, Shadows.Moon, Pain, Secrecy, Trickery1: Penumbral shroud
3: Invisibility sphere
6: Mislead
StealthHarmDagger
GarkashCEWar, Destruction, PowerAmbition, Destruction, Void, Tyranny1: Grim tendrils
3: Haste
4: Weapon storm
IntimidationHarmDouble axe
GornikTNMining, Precious metals, MetallurgyEarth, Metal, Toil1:
3:
7:
Harm or HealPick
HeronLGValor, Nobility, Poetic Justice, RetributionDuty, Healing, Might, Protection, Zeal1: Sure Strike
3: Haste
4: Fire shield
IntimidationHealBastard sword
HhoruNEBlood Sacrifice, Spirits of NatureDarkness, Delirium, Pain, Tyranny1: Ill omen
2: Paranoia
6: Never Mind
OccultismHarmSpiked chain
Irthor & KidanTNKnowledge, History, Myth, Invention, ClockworkCreation, Knowledge, Magic, Vigil1: Summon construct
3: Secret page
3: Creation
7: Planar Palace
CraftingHarm or HealHeavy mace & Warhammer
Kaerlun KreepmasterTNTaming, Beasts, Magical CreaturesChange, Magic, Naga, Nature1: Runic Body
3: Animal form
6: Dominate
NatureHarm or HealWhip
LafarnNGTravel, New Horizons, New BeginningsFreedom, Healing, Repose, Travel1: Tailwind
3: Slow
6: Teleport
SurvivalHarm or HealStaff
LenkinfailNMoral Balance, Life's Purposes, Experiences, FulfillmentIntrospection, Perfection, Soul, Travel1: Liberating command
3: Hypercognition
8: Unrelenting observation
SocietyHarm or HealKatana
LeonneCNBeasts, Animals, The Hunt, Nature's WrathConfidence, Nature, Protection, Swarm1: Vanishing Tracks
2: Invisibility
3: Animal vision
AthleticsHealShortspear
Lex FireheartCGBravery, Fighting, StrengthConfidence, Might, Protection, Perfection1: Sure strike
2: Enlarge
4: Mountain Resilience
AthleticsHealNunchaku
LilithCNBeauty, Seduction, PassionHealing, Indulgence, Passion, Trickery1: Charm
2: Humanoid form
3: Enthrall
4: Peaceful Bubble
PerformanceHarm or HealCorset knife
Lord AsterLGThe Sun, Protection, Positive EnergiesDuty, Healing, Protection, Sun, Vigil1: Breathe Fire
3: Holy Light
7: Sunburst
SocietyHealFlail
MadisLNWealth, Cities, Trade, IndustryAmbition, Cities, Secrecy, Wealth1: Shattering gem
4: Creation
7: Planar Palace
SocietyHarm or HealRapier
MaiaTNMagic, Grimoirs, Places of Power, Arcana, SpellsChange, Glyph, Knowledge, Magic, Void1: Force Barrage
2: Dispel magic
3: Lightning bolt
4: Translocate
ArcanaHarm or HealStaff
Manos ClayeLNThe Forge, Artifice, Artistic creationCreation, Metal, Fire, Glyph1: Ant haul
2: Floating Flame
4: Fire shield
CraftingHarm or HealWarhammer
MartivirLNJusticeMoon, Time, Truth, Wyrmkin1: Phantasmal Minion
4: Suggestion
8: Unrelenting observation
DiplomacyHarm or HealHalberd
Naásh FeramilLGFamily, Hearth, CultureCities, Family, Healing, Protection1: Soothe
3: Threefold aspect
4: Fire shield
SocietyHealClub (Ladle)
NahuaNEFamine, Pestilence, Natural DisasterDecay, Plague, Swarm, Undeath1: Goblin pox
2: Vomit swarm
5: Toxic Cloud
SurvivalHarmGlaive
NimwindTNStars, Dreams, Wisdom, DivinationChange, Dreams, Soul, Star1: Mindlink
2: Revealing Light
4: Flicker
OccultismHarm or HealTrident
NodNEPhantasm, Madness, NightmaresAbominations, Delirium, Nightmares, Void1: Fear
2: Stupefy
4: Vapor form
5: Toxic Cloud
9: Weird
OccultismHarmFlyssa
OdianNGStrength, Strategy, War-storiesDuty, Healing, Might, Protection, Zeal1: Sure strike
2: Marvelous Mount
4: Weapon storm
Lore (Warfare)Harm or HealGreatsword
OpusLNForests, Mountains, EarthEarth, Nature, Protection, Wood1: Summon plant or fungus
2: Expeditious excavation
4: Mountain Resilience
5: Nature's Pathway
NatureHealClub
OrnimTNTombstones, Death, DecayDeath, Dust, Earth, Repose, Vigil1: Endure
3: Shifting sand
5: Wall of stone
MedicineHarm or HealMorningstar
Rumara CaelanCGAdventure, Good Fortune, Humour, DancingFamily, Freedom, Luck, Travel1: Anticipate peril
2: Laughing Fit
8: Uncontrollable dance
PerformanceHealJuggling club
SethCEChaos, Hatred, JealousyDestruction, Indulgence, Star, Trickery1: Fear
2: Blistering invective
6: Disintegrate
DeceptionHarmMeteor hammer (flail)
ShaeleonCNSeas, Water, Ships, WavesNature, Protection, Travel, Water1: Hydrolic push
3: Feet to fins
5: Control water
SurvivalHarm or HealRanseur
StryderCGMischief, Illusion, Intelligence, LuckChange, Freedom, Luck, Trickery1: Summon fey
2: Humanoid form
3: Veil of Privacy
6: Mislead
DeceptionHealKukri
ThrodenLNDragons, Draconic LoreAir, Fire, Knowledge, Wyrmkin1: Breathe Fire
4: Reflective scales
6: Dragon form
ArcanaHarm or HealKopesh
ToolooNESurvivalAmbition, Nature, Swarm, Travel1: Summon animal
3: Animal form
3: Mad monkeys
SurvivalHarmBattleaxe
TorCNStorms, Chaotic Weather, Natural DestructionAir, Cold, Lightning, Water1: Gust of wind
4: Fly
5: Control water
6: Chain lightning
SurvivalHarm or HealEarthbreaker
UraCNFire, Destructive Force, ExplosionsDestruction, Fire, Magic, Might1: Breathe Fire
2: Blistering invective
3: Fireball
OccultismHarmFire poi
Vonryl KethalonLEElves, Ice, Snow, WinterAmbition, Cold, Duty, Protection1: Chilling Spray
3: Wall of wind
5: Cone of cold
DiplomacyHarmCurve blade
ZarachLENecromancy, Undeath, Lost SoulsAbominations, Death, Decay, Undeath1: Summon Undead
3: Bind undead
7: Execute
OccultismHarmMorningstar