Beliefs have always played a great role in culture and the formation of societies. In a realm where unknown magic dominates the cosmos, it is only fitting that religion plays a key role in the ordering of society.
Myrth is predominantly Polytheistic, potentially having hundreds of different gods and even more sect and churches. At its most common, inhabitants believe in all the listed major deities, whereas in other places, you might find the influence of only some. The god-lore of the realm is best described in a layered approach, where each layer represents a philosophical ethos surrounding gods and religion.
That which makes a being divine is an essence known as Divine Source. It is a remnant of the same energies that created the universe, limited to some extent as a resource, but foundational to the existence of the cosmos. Some creatures gain special characteristics for just being in the proximity of a Powerful Divine Source. And those who become it's conduit, become true gods.
No one truly knows what Divine Source is, but those who have studied it or were able to eavesdrop on the conversations of the gods, know that it is linked to the Cosmic Plane called the Elysium, the Soul Forge.
Symbol | Name | Align. | Portfolio | PF2 Domains | PF2 Spells | Skill | Divine Font | Favoured Weapon |
![]() | Armara | NG | Life, Nature, the Sky, Freedom, Healing | Air, Healing, Repose, Sun | 1: Gust of wind 2: Summon elemental (air) 4: Aerial fomr (bird only) | Medicine | Heal | Longbow |
![]() | Assador | LE | Suffering, Loss, the Fallen, the Paying of Debts | Duty, Pain, Sorrow, Zeal | 1: Ill omen 3: Agonizing Despair 5: Subconscious suggestion | Society | Harm | Bastard sword |
The Bellan | E | N/A | Unknown | Unknown | Unknown | Unknown | ||
![]() | Callad | CN | Thieves, Trickery, Secrecy, Subterfuge, Betrayal | Darkness, Moon, Secrecy, Trickery | 1: Penumbral shroud 2: Invisibility 5: Umbral Journey | Thievery | Harm or Heal | Light Crossbow |
![]() | Duswyn | CG | Song, Wine, Revelry, Light hearts, History, Storytelling | Healing, Indulgence, Passion, Water | 1: Charm 2: Touch of idiocy 4: Suggestion | Performance | Heal | Rapier |
![]() | Elmara | LG | Diplomacy, Royalty, Nobility | Cities, Duty, Truth, Zeal | 1: Phantasmal Minion 4: Suggestion 8: Unrelenting observation | Diplomacy | Heal | Longsword |
![]() | The Eregrim | Varies | Dver | Healing*, Magic*, Confidence*, Family*, Wealth*, Might*, Death*, Creation*, Destruction* | 1: Message rune 2: Expeditious excavation 3: One With Stone 4: Mountain Resilience | Agamor: Diplomacy, Toreval: Arcana, Fallarn: Athletics, Noregall: Society, Oreiss: Deception, Gort: Survival, Urir: Medicine, Bazardin: Crafting, Durathor: Intimidation | Harm or Heal | Warhammer, Mace, War flail, Spear, Pick, Battle axe, Machete, Warhammer, Greatwsord |
![]() | Erthan | NG | Farming, Life-cycles, Crops, Weather | Change, Nature, Sun, Toil | 1: Summon plant or fungus 2: Shape wood 4: Speak with plants | Survival | Harm or Heal | Scythe |
![]() | Firna | CE | Murder, Assassination, Shadows. | Moon, Pain, Secrecy, Trickery | 1: Penumbral shroud 3: Invisibility sphere 6: Mislead | Stealth | Harm | Dagger |
![]() | Garkash | CE | War, Destruction, Power | Ambition, Destruction, Void, Tyranny | 1: Grim tendrils 3: Haste 4: Weapon storm | Intimidation | Harm | Double axe |
![]() | Gornik | TN | Mining, Precious metals, Metallurgy | Earth, Metal, Toil | 1: 3: 7: | Harm or Heal | Pick | |
![]() | Heron | LG | Valor, Nobility, Poetic Justice, Retribution | Duty, Healing, Might, Protection, Zeal | 1: Sure Strike 3: Haste 4: Fire shield | Intimidation | Heal | Bastard sword |
![]() | Hhoru | NE | Blood Sacrifice, Spirits of Nature | Darkness, Delirium, Pain, Tyranny | 1: Ill omen 2: Paranoia 6: Never Mind | Occultism | Harm | Spiked chain |
![]() | Irthor & Kidan | TN | Knowledge, History, Myth, Invention, Clockwork | Creation, Knowledge, Magic, Vigil | 1: Summon construct 3: Secret page 3: Creation 7: Planar Palace | Crafting | Harm or Heal | Heavy mace & Warhammer |
![]() | Kaerlun Kreepmaster | TN | Taming, Beasts, Magical Creatures | Change, Magic, Naga, Nature | 1: Runic Body 3: Animal form 6: Dominate | Nature | Harm or Heal | Whip |
![]() | Lafarn | NG | Travel, New Horizons, New Beginnings | Freedom, Healing, Repose, Travel | 1: Tailwind 3: Slow 6: Teleport | Survival | Harm or Heal | Staff |
![]() | Lenkinfail | N | Moral Balance, Life's Purposes, Experiences, Fulfillment | Introspection, Perfection, Soul, Travel | 1: Liberating command 3: Hypercognition 8: Unrelenting observation | Society | Harm or Heal | Katana |
![]() | Leonne | CN | Beasts, Animals, The Hunt, Nature's Wrath | Confidence, Nature, Protection, Swarm | 1: Vanishing Tracks 2: Invisibility 3: Animal vision | Athletics | Heal | Shortspear |
![]() | Lex Fireheart | CG | Bravery, Fighting, Strength | Confidence, Might, Protection, Perfection | 1: Sure strike 2: Enlarge 4: Mountain Resilience | Athletics | Heal | Nunchaku |
![]() | Lilith | CN | Beauty, Seduction, Passion | Healing, Indulgence, Passion, Trickery | 1: Charm 2: Humanoid form 3: Enthrall 4: Peaceful Bubble | Performance | Harm or Heal | Corset knife |
![]() | Lord Aster | LG | The Sun, Protection, Positive Energies | Duty, Healing, Protection, Sun, Vigil | 1: Breathe Fire 3: Holy Light 7: Sunburst | Society | Heal | Flail |
![]() | Madis | LN | Wealth, Cities, Trade, Industry | Ambition, Cities, Secrecy, Wealth | 1: Shattering gem 4: Creation 7: Planar Palace | Society | Harm or Heal | Rapier |
![]() | Maia | TN | Magic, Grimoirs, Places of Power, Arcana, Spells | Change, Glyph, Knowledge, Magic, Void | 1: Force Barrage 2: Dispel magic 3: Lightning bolt 4: Translocate | Arcana | Harm or Heal | Staff |
![]() | Manos Claye | LN | The Forge, Artifice, Artistic creation | Creation, Metal, Fire, Glyph | 1: Ant haul 2: Floating Flame 4: Fire shield | Crafting | Harm or Heal | Warhammer |
![]() | Martivir | LN | Justice | Moon, Time, Truth, Wyrmkin | 1: Phantasmal Minion 4: Suggestion 8: Unrelenting observation | Diplomacy | Harm or Heal | Halberd |
![]() | Naásh Feramil | LG | Family, Hearth, Culture | Cities, Family, Healing, Protection | 1: Soothe 3: Threefold aspect 4: Fire shield | Society | Heal | Club (Ladle) |
![]() | Nahua | NE | Famine, Pestilence, Natural Disaster | Decay, Plague, Swarm, Undeath | 1: Goblin pox 2: Vomit swarm 5: Toxic Cloud | Survival | Harm | Glaive |
![]() | Nimwind | TN | Stars, Dreams, Wisdom, Divination | Change, Dreams, Soul, Star | 1: Mindlink 2: Revealing Light 4: Flicker | Occultism | Harm or Heal | Trident |
![]() | Nod | NE | Phantasm, Madness, Nightmares | Abominations, Delirium, Nightmares, Void | 1: Fear 2: Stupefy 4: Vapor form 5: Toxic Cloud 9: Weird | Occultism | Harm | Flyssa |
![]() | Odian | NG | Strength, Strategy, War-stories | Duty, Healing, Might, Protection, Zeal | 1: Sure strike 2: Marvelous Mount 4: Weapon storm | Lore (Warfare) | Harm or Heal | Greatsword |
![]() | Opus | LN | Forests, Mountains, Earth | Earth, Nature, Protection, Wood | 1: Summon plant or fungus 2: Expeditious excavation 4: Mountain Resilience 5: Nature's Pathway | Nature | Heal | Club |
![]() | Ornim | TN | Tombstones, Death, Decay | Death, Dust, Earth, Repose, Vigil | 1: Endure 3: Shifting sand 5: Wall of stone | Medicine | Harm or Heal | Morningstar |
![]() | Rumara Caelan | CG | Adventure, Good Fortune, Humour, Dancing | Family, Freedom, Luck, Travel | 1: Anticipate peril 2: Laughing Fit 8: Uncontrollable dance | Performance | Heal | Juggling club |
![]() | Seth | CE | Chaos, Hatred, Jealousy | Destruction, Indulgence, Star, Trickery | 1: Fear 2: Blistering invective 6: Disintegrate | Deception | Harm | Meteor hammer (flail) |
![]() | Shaeleon | CN | Seas, Water, Ships, Waves | Nature, Protection, Travel, Water | 1: Hydrolic push 3: Feet to fins 5: Control water | Survival | Harm or Heal | Ranseur |
![]() | Stryder | CG | Mischief, Illusion, Intelligence, Luck | Change, Freedom, Luck, Trickery | 1: Summon fey 2: Humanoid form 3: Veil of Privacy 6: Mislead | Deception | Heal | Kukri |
![]() | Throden | LN | Dragons, Draconic Lore | Air, Fire, Knowledge, Wyrmkin | 1: Breathe Fire 4: Reflective scales 6: Dragon form | Arcana | Harm or Heal | Kopesh |
![]() | Tooloo | NE | Survival | Ambition, Nature, Swarm, Travel | 1: Summon animal 3: Animal form 3: Mad monkeys | Survival | Harm | Battleaxe |
![]() | Tor | CN | Storms, Chaotic Weather, Natural Destruction | Air, Cold, Lightning, Water | 1: Gust of wind 4: Fly 5: Control water 6: Chain lightning | Survival | Harm or Heal | Earthbreaker |
![]() | Ura | CN | Fire, Destructive Force, Explosions | Destruction, Fire, Magic, Might | 1: Breathe Fire 2: Blistering invective 3: Fireball | Occultism | Harm | Fire poi |
![]() | Vonryl Kethalon | LE | Elves, Ice, Snow, Winter | Ambition, Cold, Duty, Protection | 1: Chilling Spray 3: Wall of wind 5: Cone of cold | Diplomacy | Harm | Curve blade |
![]() | Zarach | LE | Necromancy, Undeath, Lost Souls | Abominations, Death, Decay, Undeath | 1: Summon Undead 3: Bind undead 7: Execute | Occultism | Harm | Morningstar |